
Other mods will use the files provided by this mod, no matter if it is enabled for not. For the latter go into Options before loading the game, find the Loading Screen mod on the left, find the Safe Mode options and check the ones to remove vehicles and citizens, then try loading your save. It is safe to assume that this mod is required by some other mod you have installed.ĭo I have to enable it in content manager? Try clearing traffic using either TMPE or the Loading Screen Mod option under Safe Mode. Some mods might force an automatic subscription to this mod. Why did this mod suddenly appear in my content manager? This workshop item will be updated to the latest stable Harmony 2.x version in periodic intervals. The patching is necessary because Harmony 1.x is incompatible with 2.x. All of those versions are still used by various mods. The processes tab show that 1,400MB are being used solely for C:SL, but the performance tab shows my RAM usage jumping up to 5.9GB (37). That was with Chrome open at the same time. It also hotpatches older Harmony versions (1.2.0.1 and 1.1.0.0) and adds limited cross-compatibility for Harmony 1.0.9.1. The performance tab under task manger shows that 5.1GB of RAM are being used when the game is running. It provides Andreas Pardeike's Harmony patching library (version 2.0.4) to all mods that require it. This is a dependency for various other mods. **I had to zip it due to GitHub's filetype limitations (I couldn't directly upload the. *Notice how when you load the save, there's no timed traffic lights, even though clearly the first log shows me setting them up. Sorry I didn't publish it to the workshop, I just used so little mods I thought it would be easier to do this. I had some custom assets enabled, but I didn't use any so that shouldn't be a problem. I didn't use any custom mods other than TMPE, Unlimited Money, & Unlock All. New Game, Creating the Map, then Saving: TMPE.logĪnd here's the save. So, I did the actual smart thing, and only enabled the ones I needed to (which was none, because none of the debug switches relate to this, for whatever reason). Let's just say I couldn't even get the level to load within ten minutes. Was it actually a good idea? No, it was not. Learning about the GlobalConfig and the debug switches, I did what any other smart person would do. I've been building it straight from source and using it casually from there, if that helps. Apologies on my late response (busy week 😫).
